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Theomachy is a player-run event on the Thunderdome Event Server in the EVE Online Universe. The contest is essentially a free-for-all, where the final capsuleer is named the victor.
Thousands of Ships to choose from
Emergent (scripted) Events
Hunt or Be Hunted
FOUR HOURS of Carnage
HUNDREDS OF CAPSULEERS
About the Event
Background of the Event
As capsuleers, we are immortals that struggle for power and worth. Consequently, those who struggle for power and worth ultimately come into conflict with one another, and sometimes it turns violent.
Thus, a contest was born and named "Theomachy" after the Greek term for battle of the gods. The purpose of which: To decide whom amongst our god-like kind reigns supreme.
For 4 hours, hundreds of New Eden's greatest immortals are transported to an arena system - free of control from the inner empires - to test their endurance, ingenuity and battle prowess. Against an unforgiving environment and companion immortals:
For there can be only one victor...
The objective of this event is to be the last capsuleer alive in the arena system.
Contestants are dropped into a seeded system in nothing but a capsule. You can use anything you find within the arena to further that goal; be it that cruise missile fit Armageddon you found, or a can filled with slave implants and faction mods to fit up that osprey you just scavenged and barely got away with. Prove worthy, and perhaps the "All Knowing Overseers" will drop you some more much needed equipment or perks.
Participants are also not restricted on who they can align themselves with, or whom they can kill. All that matters is that you are the last one standing, can you really trust your friends anymore?
May the gods be ever in your favor
Sounds cool! When is it?
20:00 (EVE Time) June 3rd on Thunderdome
Please follow the below steps on the date of the event
1. Follow this
link in setting up Thunderdome.
3. Join the game chat channel "Theomachy The Event" on
5. Once you have logged in, review the MOTD in the
Theomachy The Event channel.
6. If you have any questions please contact Riela Tanal
via evemail or on our discord server that can be reached
Thought you were just facing other capsuleers? Think again. You've come across a carrier being attacked by pirates... do you help them? Or take his faction mods upon his death?
The Choice is Yours.
Our Emergent Team will be running live scripted events that can potentially help (or hinder) your chances for success. You could completely ignore them, but you take the chance of being left behind as a result
Failure to comply with a rule or directive of an overseer, will result in your removal or baring from further progression in this tournament.
These following rules/procedure are to be followed during registration in order to participate in the event. Please note that due to doing the event on Thunderdome there WILL be a cut off time for registration and no late arrivals.
Any kind of eve online account is permitted to join including Alpha Clones which will be given Omega Status for this event only on Thunderdome.
Register on our website once Registration opens. Registration for Theomachy will close on May 25th at 20:00 EVE TIME as the accounts have to be migrated to Thunderdome and time given to verify you are able to log into thunderdome and setup your character.
It is also recommended that you join the Theomachy Discord Server by clicking here as well as the Theomachy mailing list in game. Failure to join mailing list or the discord server may cause you to miss critical information such as when you can login to Thunderdome and how to make your character on Thunderdome.
Click here for a guide on how to prepare for the Thunderdome: Thunderdome Tool Guide
These rules dictate interactions with Overseers in the arena. Overseers are defined as pilots that are a member of The Overseer Corporation.
Overseers are allowed to shoot and destroy your ships - Players are also allowed to destroy Overseer's ships.
Overseers podding will only be permitted during a Sudden Death. See below rules for further details.
The Logistics Corporation is set to +10. You are not to engage these pilots, as they are dropping ships. Streamers will be in this corporation.
The Main Overseer corp will be set to -10.
Emergent Event Rules
These rules cover how the scripted events are going to be done.
Scripted events will be done by the Emergent Team to add some more spice to the event. They can range from random patrols of pirate ships to a hauler roaming around with loot to grab.
Events will be announced in a specific channel every player should join if they wish to see the scripted event announcements
More than one event can be going on at the same time, so you will have to choose wisely.
Events will have rewards in some fashion, and will be worth the risk. No Hunters will interfere with a scripted event, and if they happen to be on beacon, they will not interfere.
These rules govern how things will go should a disconnection occur for controllable or uncontrollable reasons
In the event of thunderdome rebooting or going down briefly, you will have 5 minutes to log back in, after that 5 minutes we will take a snapshot of local and any additions will be removed from the event. Should you disconnect during the event, you have the time it takes our referee prober to find you in space to log back in or you will be podded.
Player Interaction Rules
These rules govern how you will act towards other players and what you are allowed to do in the arena.
All event organizational instructions will be made available through the in-game chat channel "Theomachy The Event".
You may not pod until notified by the Event Announcer. If you pod someone before the ok is given you will be removed from the game and the person you podded will be moved back in by CCP.
If you are podded, you are eliminated from the game.
You may only use modules, implants, boosters, or ships found in the arena. We will take steps to ensure your pod is empty upon entry to the arena.
You may not destroy any deployed structure.
If you violate any of the above, you will be removed from the game by CCP or a Referee.
Arena and Boundary Regulations
These rules deal with where you can go within the arena.
The Arena system shall remain classified and inaccessible until preparations are complete, Ideally by 20:00 EVE Time. Participants will be moved to the arena system at the Overseer's leisure.
Upon entry to the Arena, you will continue to do as instructed until released. Upon release, you will have a total of 4 hours to survive.
The only warpable locations will be on your Beacon Overview tab. If you warp to a restricted location that is not a beacon you will be removed from the event.
Gates are off limits - Warping to the gate will result in you being killed by CCP.
Any attempt to re-enter the arena without permission results in all prizes earned from the event null and void.
Mid-point safe spots are not allowed and you will be removed if you use them. (CCP's helping us, so we will know.)
As the event progresses, we will remove the beacons from the arena and they will be off limits.
You must be within 250KM of any beacon you are currently at. If you leave grid you are advised to warp to another beacon before a referee pods you. If you continue to avoid fighting at long range bookmarks you will become a primary target for the Hunters. You have been warned.
Sudden Death will be declared at the discrection of the Overseers based on how much time is remaining and how many participants are left. It can be called off at a wim.
In a Sudden Death, Overseers will begin to cull and pod contestants at various areas of play, forcing surviving contestants into a few select areas.
Players will be given a 10 minute warning before sudden death is declared.